📖 Full table of contents (8 sections)
Early Offense
What: First 7-15 seconds of a possession after the break dies. Hit the defense before they're matched up.
Philosophy
The numbered break is for the first 7 seconds. Early offense is for the next 8. If we don't get a layup or a corner three off the break, we flow directly into a known action before the defense calls a coverage.
The three core actions
1. Drag screen
Trail big sprints into a ball-screen at the top of the key for the PG, no walk-up. PG attacks downhill, big short-rolls or pops. Best when the bigs are last in transition — defense hasn't settled.
2. Get action
PG passes ahead to wing, then sprints to set a ball-screen (or DHO) for that wing. Simple, fast, and impossible to scout because it's just 2-man.
3. Pitch-ahead
PG kicks ahead to trail big at the elbow. Trail big attacks off the dribble (or into a quick PnR with the rim runner). Punishes drop-coverage bigs.
How we run it (Trojan)
- Carter pushes off any defensive board or made basket.
- First look: rim runner layup (Yopa).
- Second look: corner kick (Bennett or Denault Gabriel).
- Third look: drag screen with Yopa at the top.
- Fourth look: get action between Carter and the wing.
- Fifth look: flow into our zoom set.
Curated film & diagrams
See also
systems/transition/numbered-break.mdsystems/transition/secondary-break.mdsystems/actions/get-action.md