TROJAN
Trojan›Our Systems›Transition›Early Offense
📖 Full table of contents (8 sections)

Early Offense

What: First 7-15 seconds of a possession after the break dies. Hit the defense before they're matched up.

Philosophy

The numbered break is for the first 7 seconds. Early offense is for the next 8. If we don't get a layup or a corner three off the break, we flow directly into a known action before the defense calls a coverage.

The three core actions

1. Drag screen

Trail big sprints into a ball-screen at the top of the key for the PG, no walk-up. PG attacks downhill, big short-rolls or pops. Best when the bigs are last in transition — defense hasn't settled.

2. Get action

PG passes ahead to wing, then sprints to set a ball-screen (or DHO) for that wing. Simple, fast, and impossible to scout because it's just 2-man.

3. Pitch-ahead

PG kicks ahead to trail big at the elbow. Trail big attacks off the dribble (or into a quick PnR with the rim runner). Punishes drop-coverage bigs.

How we run it (Trojan)

  1. Carter pushes off any defensive board or made basket.
  2. First look: rim runner layup (Yopa).
  3. Second look: corner kick (Bennett or Denault Gabriel).
  4. Third look: drag screen with Yopa at the top.
  5. Fourth look: get action between Carter and the wing.
  6. Fifth look: flow into our zoom set.

Curated film & diagrams

See also